Almah

Merchant Princess. Mayor of Kelmarane

Description:

ALMAH    CR 7
Female Human (Keleshite) Expert 4 Fighter 2 Rogue 3
LN Medium Humanoid (Human)
Init 0; Senses Perception +15


DEFENSE

AC 10, touch 10, flat-footed 10
hp 51 (2d107d8-9)
Fort 4, Ref 4, Will 8
Defensive Abilities Bravery +1, Evasion, Trap Sense +1

OFFENSE

Spd 40 ft.
Melee
1 Keen Scimitar 8/3 (1d6+1/15-20/x2) and
   Unarmed Strike 7/2 (1d3/20/x2)
Special Attacks Sneak Attack 2d6

STATISTICS

Str 11, Dex 10, Con 8, Int 16, Wis 12, Cha 18
Base Atk
7; CMB 7; CMD 17
Feats Alertness, Catch Off-Guard, Combat Expertise +/-2, Deceitful, Improved Iron Will (1/day), Iron Will, Leadership (Base Score 13), Persuasive, Rogue Weapon Proficiencies
Skills Appraise +15, Bluff +18, Diplomacy +18, Disguise +6, Handle Animal +13, Intimidate +18, Linguistics +15, Perception +15, Sense Motive +15, Sleight of Hand +12, Stealth +12, Survival +9
Languages Auran, Common, Draconic, Dwarven, Elven, Gnoll, Halfling, Ignan, Infernal, Kelish, Osiriani, Osiriani, Ancient, Sphinx, Terran
SQ Resiliency (1/day) (Ex), Trapfinding +1
Combat Gear
1 Keen Scimitar, Mithral Shirt; Other Gear Bag of Holding I (1 @ 48 lbs), Boots of Striding and Springing

SPECIAL ABILITIES

Bravery +1 (Ex) +1 Will save vs. Fear
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Iron Will (1/day) 1/day, re-roll a Will save.
Leadership (Base Score 13) You attract loyal companions and devoted followers.
Resiliency (1/day) (Ex) 1/day at 0 HP, gain 3 temporary HP.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 +1 to find or disable traps.

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Bio:

Backstory

Almah is a beautiful young merchant princess, the latest in a long line of wealthy agents of the Pactmasters of Katapesh.
Her family, originally from Varisia far to the north, has dwelt in Katapesh for several generations now.
Unfortunately her family has been down on its luck for most of those generations as a result of bad investments and the economic intrigues of rival merchant princes, but Almah is ready to steady the ship and rebuild her family legacy.

One way to do that is to rescue the village of Kelmarane, which used to be in the charge of her family ages ago. The Pactmasters want it back, so they have sent Almah to make it so.

Recent
Almah is the Mayor of Kelmarane.

Almah

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