Legacy of Fire
Merchant Princess. Mayor of Kelmarane
ALMAH CR 7
Female Human (Keleshite) Expert 4 Fighter 2 Rogue 3
LN Medium Humanoid (Human)
Fort 4, Will 1 Keen Scimitar 3 (1d6+1/15-20/x2) and
Unarmed Strike 2 (1d3/20/x2)
Special Attacks Sneak Attack 7; CMB 1 Keen Scimitar, Mithral Shirt; Other Gear Bag of Holding I (1 @ 48 lbs), Boots of Striding and Springing
Bravery +1 (Ex) +1 Will save vs. Fear
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Iron Will (1/day) 1/day, re-roll a Will save.
Leadership (Base Score 13) You attract loyal companions and devoted followers.
Resiliency (1/day) (Ex) 1/day at 0 HP, gain 3 temporary HP.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 +1 to find or disable traps.
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Almah is a beautiful young merchant princess, the latest in a long line of wealthy agents of the Pactmasters of Katapesh.
Her family, originally from Varisia far to the north, has dwelt in Katapesh for several generations now.
Unfortunately her family has been down on its luck for most of those generations as a result of bad investments and the economic intrigues of rival merchant princes, but Almah is ready to steady the ship and rebuild her family legacy.
One way to do that is to rescue the village of Kelmarane, which used to be in the charge of her family ages ago. The Pactmasters want it back, so they have sent Almah to make it so.
Almah is the Mayor of Kelmarane.