Kelmarane's Gnoll Expert. Dubbed "The Dirty, Greasey Man"


Male Human (Keleshite) Ranger 6
CN Medium Humanoid (Human)
Init 3; Senses Perception +10


AC 15, touch 14, flat-footed 11   (1 shield, 3 Dex, +1 dodge)
hp 60 (6d10
Fort 8, Ref 8, Will 3


Spd 35 ft.
1 Dagger 7 (1d42/19-20/x2) and
   2 Scimitar +8/3 (1d6+4/18-20/x2) and
   Unarmed Strike 8/3 (1d3+2/20/x2)
Ranger Spells Known (CL 3, 8 melee touch, 9 ranged touch):
1 (2/day) Resist Energy (DC 12), Endure Elements (DC 12)


Str 14, Dex 16, Con 12, Int 13, Wis 12, Cha 8
Base Atk 6; CMB 8; CMD 22
Feats Diehard, Dodge, Endurance, Fleet, Great Fortitude, Two-weapon Defense, Two-weapon Fighting
Skills Bluff 2, Climb +8, Handle Animal +8, Heal +10, Intimidate +8, Perception +10, Sense Motive +7, Stealth +12, Survival +10
Languages Common, Gnoll, Kelish
SQ Enemies: Humanoids (Gnoll) (
4 bonus) (Ex), Enemies: Vermin (2 bonus) (Ex), Hunting Companions (1 rounds) (Ex), Terrains: Desert (2 bonus) (Ex), Track 3, Wild Empathy +5 (Ex)
Combat Gear
1 Dagger, 1 Leather, +2 Scimitar;


Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Gnoll) (
4 bonus) (Ex) 4 to rolls vs Humanoids (Gnoll).
Enemies: Vermin (
2 bonus) (Ex) 2 to rolls vs Vermin.
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies within 30’ as move action.
Terrains: Desert (
2 bonus) (Ex) +2 to rolls vs Desert.
Track +3 +3 to survival checks to track.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Anyone who spends any time with Dashki immediately notices that his powerful body odor betrays a man with a very loose relationship with hygiene. He dresses in filthy rags and walks with a slight limp due to an old injury (a gnoll once tried to chew off his left leg at the thigh), propping himself up with a gnarled wooden staff.

When he was a boy Gnolls attacked his home.
His Grandfather and Mother were killed, while his Father was able to escape with him to the town of Solku
His father taught him everything he knew about Gnolls. Their customs, their language, everything they would need to hunt them.

Dashiki’s father died on their first raid, but Dashiki lived on to carry his father’s work.


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