Agent of the Pactmastets and Alma's Right Hand Man.


Male Human (Keleshite) Fighter 6
LN Medium Humanoid (Human)
Init 6; Senses Perception +2


AC 12, touch 12, flat-footed 10   (2 Dex)
hp 70 (6d10+18)
Fort 10, Ref 4, Will 2
Defensive Abilities Bravery +2


Spd 30 ft.
1 Falchion 11/6 (2d4+5/18-20/x2) and
   Unarmed Strike 8/3 (1d3+2/20/x2)
Special Attacks Weapon Training: Blades, Heavy


Str 14, Dex 14, Con 17, Int 12, Wis 10, Cha 8
Base Atk 6; CMB 8; CMD 20
Feats Alertness, Combat Reflexes (3 AoO/round), Dazzling Display: Falchion, Defensive Combat Training, Disruptive, Great Fortitude, Improved Initiative, Weapon Focus: Falchion
Skills Bluff 5, Handle Animal +8, Intimidate +8, Perception +2, Ride +8, Sense Motive +2, Survival +6
Languages Common, Kelish, Osiriani
SQ Armor Training 1 (Ex), Wayfinder, Standard (empty)
Combat Gear
1 Falchion, Mithral Shirt; Other Gear Wayfinder, Standard (empty)


Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +2 (Ex) +2 Will save vs. Fear
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Dazzling Display: Falchion Intimidate check to demoralize can affect those within 30’ who see you.
Disruptive +4 DC to cast defensively for those you threaten.
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Training: Blades, Heavy +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

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With a lantern jaw and short black hair, the dashing Garavel looks more like a swordsman than an accountant and business expert, yet it is he who oversees much of Almah’s personal business.
A strange metal bolt protrudes from the left side of his skull, a sign of his direct servitude to the Pactmasters and a magical method of keeping his emotions in check while he engages in important business matters on their behalf. He often hides this bolt by wearing a plain white keffiyeh over the head—this metal bolt is a Pactmaster’s favor, and apart from ensuring loyalty and preventing emotional outbursts, the device grants Garavel a +4 resistance bonus on saving throws against mind-affecting effects (but at the cost of never being able to gain the benefits of a morale bonus of any sort).
Occasionally, Almah uses Garavel to do “dirty” work involving swordplay and skullduggery, always managing to keep herself removed from the lowest of her own dealings. Garavel’s years of service to Almah have instilled a noble sort of love for her—an emotion he is forbidden from expressing thanks to the spirit-hampering influence of the magical bolt. He and Almah share quarters, but there can be nothing sexual about their relationship.


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