Legacy of Fire
Mentor and suragete sisyer to Merchant Ash Kashim.
HALEEN CR 6
Male Human (Keleshite) Fighter 7
CN Medium Humanoid (Human)
Init 4 armor, 21)
Fort 5, Will 8 (1d6+5/18-20/x2) and
Unarmed Strike 5 (1d3+1/20/x2)
Special Attacks Weapon Training: Blades, Light
Str 12, Dex 16, Con 16, Int 13, Wis 8, Cha 10
Base Atk 10; CMD 22
Feats Acrobatic, Agile Maneuvers, Combat Expertise +/-2, Combat Reflexes (4 AoO/round), Dodge, Mobility, Weapon Finesse, Weapon Focus: Rapier, Weapon Specialization: Rapier
Skills Acrobatics +12, Escape Artist +10, Fly +5, Intimidate +10, Perform (Dance) +7, Stealth +8
Languages Azlanti, Common, Kelish
SQ Armor Training 2 (Ex)
Combat Gear Chain Shirt, Cloth, Needle; Other Gear Cloak of Elvenkind
Agile Maneuvers Use DEX instead of STR for CMB
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Bravery +2 (Ex) +2 Will save vs. Fear
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Mobility +4 to AC against some attacks of opportunity.
Weapon Training: Blades, Light +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades
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Haleen was recently forced to flee from her home town after an unfortunate series of events left her owing a lot of money to the one source guild. She wandered the wilds for some time before finally coming to Kelmarane, with hopes of earning back the 2,000 gp she owes without having to resort to selling her heirlooms (her buckler and rapier) by fighting for gold in the battle market.
Ash and the other heroes came across her when they infiltrated the battle market.
She quickly realised that it would be safer to earn her money by helping them than to continue fighting in the pits.